App Development with Swift
Introduction to Swift
Introduction to Swift
From Playgrounds to protocols, discover, explore, and demonstrate how to use the fundamental building blocks of the Swift programming language. This two-day, hands-on course is designed to teach you the basic concepts of Swift programming, including syntax, logic, structures, functions, and patterns. It also includes detailed explanations of language syntax and coding exercises.
Registration includes: Classroom training, resource materials, snacks, beverages, and peer networking opportunities.
Who should attend
Software Developers
Software Architects
Technology Consultants
Objectives
Learn how to use Xcode Playgrounds to write Swift code
Learn common programming patterns used in Swift
Learn keywords and vocabulary used by the Swift language
Prerequisites
Getting Started with iOS development videos ➚
Learn about Apple’s advanced mobile device hardware, the characteristics of modern apps, the iOS software development kit, Apple developer programs, and Apple’s approach to security and distribution.
Basic computer programming concepts
You should be comfortable with basic concepts of computer programming, including variables, strings, logic, and classes. You’ll be expected to write code as part of the training.
Curriculum
Introduction to Swift and Playgrounds
Learn about the origin of Swift and some of its basic syntax
Constants, Variables, and Data Types
Learn how to define constants for values that don’t change and variables for values that do
Learn the data types that are included in Swift and how they can help you write better code
Operators
Learn how to use logical operators in Swift to check conditions and how to use control flow statements
Strings
Learn how to create and store text using the String type
You'll learn a variety of String methods that allow you to compare two strings, access specific characters within a string, and insert and remove values
Functions
Learn how to declare functions with different parameters and return types
Structures
Learn how to create structures in Swift
Classes
Learn what makes classes different from structures and when to use classes instead of structures
You'll also learn about inheritance, super-classes, and sub-classes
Optionals
Learn to use optionals to properly handle situations when data may or may not exist
Collections
Learn about the various collection types available in Swift and how to choose the appropriate one for your program
Loops
Learn how to create loops in Swift, control the conditions for looping, and specify when to stop
Type Casting
Learn why some data can be expressed using only a broader type and how you can test for specific kinds of data before using it
Guard
Learn to use guard statements to better manage control flow
Scope
Learn to write nicely structured code that's easy to read. You'll do this by properly scoping your constants and variables
Enumerations
Learn when enumerations are commonly used, how to define an enumeration, and how to work with enumerations using switch statements
Protocols
Learn what protocols are, when to use them, and how to write your own. Learn how to enable objects to communicate with each other and how to extend protocols to provide shared functionality across multiple types
Closures
Learn about closures, how to define them, how to use them as function arguments, and how to use some of the common functions that take closures as arguments
Extensions
Learn how to define an extension, as well as how and why to use extensions
Training Pass eligible — Learn more >